The essentials
- Both players share one device and sit opposite each other.
- Player information must be readable from either side.
- Passing is a normal move; two consecutive passes begin scoring.
- Both players should review and confirm the result together.
The device becomes the table
Place the iPad between both players in whichever orientation best suits the space. The board should remain large while keeping all four edges completely visible.
Each end needs a clear player colour, score information, and a large pass action that unmistakably looks interactive.
One interface, two directions
The opposing player reads their information rotated by 180 degrees. Referee messages, confirmations, and endgame prompts should face the person concerned as well β otherwise the game still feels owned by one side.
A turn indicator must be visible without looking like a button. Pass, by contrast, must clearly invite a deliberate tap.
Passing is not resigning
Pass when you believe no useful move remains. Your opponent may still continue. Only two consecutive passes begin the final phase.
Before confirming the result, review dead groups and territory together. If you disagree, resume play until the position becomes clear.
A good digital board does not replace conversation across the table. It makes the shared decision easier to understand.
Why local Go feels different
Without matchmaking, accounts, or chat, the game begins immediately. A shared device creates the same social space as a physical board while still explaining rules, animating captures, and making final scoring transparent.
Kanso Go orients player areas and referee messages toward both seats specifically for this face-to-face iPad experience.
